Pretty much how i plan to follow through with making the final final thing.
- pick up xanita sheets. oh! bring 50 bucks. - tomorrow.
- make a template in solidworks/ stencil for graphics - tomorrow night.
- print out template/ stencil and cut out - thursday arvo.
- trace pattern on xanita and start carving it up - thursday night
- finish carving and fold it all together - friday morning
- random drive and maccas - friday arvo.
- paint on graphics - saturday.
- leaving 6 days to tweak and remake if something stuffs up.
cool.
Tuesday, May 26, 2009
gfx to go.
Right so i wasn't sure what to go with graphics wise.. kinda wanted something simple and easy to apply since i'm planing to spray paint and stencil. decided i'd only apply it to the drafted leg faces and kinda wanted to do something cleaver or have meaning/ relevance to the subject/ event. stuff like geometric shapes, spirals, fibonachi yadayada and heck even some chibi and a handgrenade coz why not. probs won't follow through with that tho ha and my final will be totally different to any of these. i'll post 'em up later k.
Lock me up.
Nothing compares 2 U
Flat lantern and internationals!
1:1 Mecha Mock-Up v2
Tuesday, May 12, 2009
Moss makes a cuter model than me.
Constructed the following morning.. the finished model pictures my cat Mossy posing like a pro while i take flash photography. Actually on completion i felt it seemed a bit bigger than what i imagined... so i think might need to scale it down? and possibly somehow flatpack it for carry since it seems a bit awkward. however it is strong since it can actually support my weight making me confident about using xanita board but i was reluctant to let anyone heavier than me test it before class.
Cutting out a costume
Construction of my 1:1 model began on saturday night around 10pm where after drawing up a flat pattern in solidworks.. (which i should actually include here somewhere.. oh well next time) uh i grabbed the 3 biggest boxes i could find at hawthorn bunnings which just fit into my car dangerously blocking my blindspots while i drove home.. i ruled it up and cut it into 4 pieces which i would then tab the legs together then tape the seat onto it as there wasn't enough card to make it out of one piece.
Ride the spiral to the end..
These are the models progressing in the development of concept 1 (clockwise).... it's gone through quite a bit of change and the end result thus far seems rather different in the way it comes together and it's overall form. i reverted back to the triangle base like in it's first redesign.. i ended up abandoning the bag aspect because i just kept hitting deadends and it was really doing my head in.
sfx: Shhing!
yess well while things were looking grim on friday, saturday morning seemed to be a good day. trying to make it easier on myself i shortend the constraints on my chair to just something portable. i.e. a small chair with a handle in it. i was epicly failing at attempting a bag appearance since to me everything seemed either done or just too similar to other people's ideas for my liking. so i randomly combined the few deliverables we had to try and achieve and came up with this idea. it has a clean and hidden locking system, looks (moderately) interesting for all angles with drafting and curvature, makes effiecient use of the sheet (which this actually doesn't really =/ ) uh and it needed to be portable (which it is but it doesn't exactly flatpack..) but nevertheless! it's an idea and it's best i can come up with so far *sigh*
Listen to B Talent.
Yes well i was having a particularly hard time improving my concept since everything i could think of was rubbish. trying to keep them from being '2 Dimensional' is a lot tougher than it sounds. i sorta wanted to avoid using crazy triangluation coz the idea somewhat scared me ha i don't know, but i was keen on curvature at least that felt approachable so i tried to intergrate some of that action into anything i could think of...
evidently as the hours ticked by i managed to fork out a bunch of scribblerish (scribble + gibberish. yes i can make up words too xD) so i gave up for the day and did other work.
evidently as the hours ticked by i managed to fork out a bunch of scribblerish (scribble + gibberish. yes i can make up words too xD) so i gave up for the day and did other work.
Here today but we'll get there tomorrow.
Ok well i didn't complete this model 100% because i didn't think it was necessary to put in the slots and handles because frankly i didn't really like it ha. i tried to follow through with the whole "bag/seat" deal but that didn't blow over too well. it looks like a toolbox hmm... anyway it's the one i took to refine even further soo..... yeah.
Where is the line??
Tuesday, May 5, 2009
1:5 Scale Concept 1
The further refined carry bag/seat sports a more tidy appearance than its predecessors. Connected together with a series of slotting tabs which hide neatly inside the body. Designed for those who need not to find an empty chair as they will always have one there in their hands! After finishing the scale model i found the sides aka the seat/ base needs to be a bit more wider than the frame since at the moment it's not as strong as it needs to be. So some further tweaking of the form will have to be undertaken.
Full scale dimensions:
Seating position HxLxW: 400 x 375 x 300
Full scale dimensions:
Seating position HxLxW: 400 x 375 x 300
1:5 Scale Concept 2
This concept was designed for a cafe/ picnicing scenario. in the refined model the main changes i made to the chair was angling the armrest over the seat a little to deter people from wanting to rest their backs against it as it is actually an armrest/ desk/ table for eating/ cup holding or talking notes on. i also added a jog to the legs for more strength and as a graphical feature. drafted and radius some of the edges for a less linear appearance as well as adding cuts to reduce material usage and weight without compromising strength.
Full scale dimensions:
Seat HxLxW: 400 x 375 x 350
Desk LxW: 150 x 275
Full scale dimensions:
Seat HxLxW: 400 x 375 x 350
Desk LxW: 150 x 275
Refinement C1
Originally the crate design *shudder* ..which evolved into a rather strange bag-like design which now i've worked it into a more sensible bag-like form. is to be turned onto it's side to be sat on then when you want to move you pick it up by the handles and carry it away. can opened up and have items stowed away inside then closed back up again.
Refinement C2
I didn't want to depart from my armrest picnic chair just yet so i decided to refine it to bring it away from being too 2 dimensional without over complicating it. looking from the top and front views i tried to variate the shape a little so it doesn't just look like a rectangle from those perspectives. playing with radius' and angles i developed a few different directions i could go with.
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